
Artistic Experience
Art Director
Basket Entertainment

Feb 2026 - Present
Responsibilities
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Managing, providing advice/assistance to a team of 20+ 3d artists working on various projects across the company.
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Creating a 3d Art Accelerator program/curriculum to run classes of 15+ students through every couple of months to teach them the processes, techniques, and skills they need to learn to be successful artists on the Roblox platform. Including Environmental design, level design, Lighting design, 3d Modeling and texturing, and optimization techniques.
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Creating high quality fun and optimized Level design's, Environments, or other various 3d assets for projects owned or managed by the studio.
Achievements
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​First accelerator class of 20 students was a success with 18 passing the course and going on to create games for the studio.
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Completed and shipped 3 unique Ip's
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Created multiple environments for partner studio's
Lead Artist
Neura Studios
Jan2022- Present

Responsibilities
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Creating high quality "bite sized" Environments that are extremely optimized to allow 60 FPS on 4gb mobile devices for Clip-It
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Creating environments and assets for brand integrations into Clip-It
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Creating furniture packs for the apartment editor in Roverse
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Creating and updating the main hub of Clip-It to match current seasons/themes.
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Creating packs of 20+ assets for store customization for Shop-It
Achievements
Clip-It
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Became a Roblox Accelerator project
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Best use of tech Innovation award 2024
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Best use of music and audio Innovation award 2025
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Best Creative direction innovation award nomination 2024
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Became one of the top 200 games on the Roblox platform
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Broke the barrier of consistently averaging 10k+ CCU daily over a 6-month period
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Became a Roblox "Creator Fund" Project landing over 2m+ USD in funding for the project
Art Lead
Offpath Games July 2025 - Jan 2026

Responsibilities
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Managing the art direction of all the games being created by the studio
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Providing and managing tasks for artists
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Playing a large role in the creation of game loops for future titles as well as being the soul level designer for those projects.
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Quickly creating optimized, high-quality environments and 3d assets for all of the studio's projects.
Achievements
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Designed and Created and shipped 5 projects
3d Environment ARtist
Supersocial Inc Jan 2022 - Oct 2022

Responsibilities
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​Create high-quality props, foliage, architecture assets and materials
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Assemble environments and add assets into pre designed levels
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Design and build entire maps including level design for the FPS game Pirates vs Ninjas and Balista
Achievements
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Designed and Created and shipped 2 original IP projects
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Created and shipped two branded experiances in collaberation with NARS Cosmetics
Lead Environment Artist and Level designer

Orange Comet Jan 2024 - October 2024
Responsibilities
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Managing the art direction of all the games being created by the studio
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Delegate tasks for Jr Artists and provide feedback on submitted works
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Create High fidelity, optimized environments for various games created by the studio.
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Worked directly with game designers to create fun and exciting gameplay loops.
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Worked directly with project managers to plan out realistic timelines and milestones for projects.
Achievements
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Designed and created and shipped two extremely high quality games
Accelerator (3d Artist)
Roblox Corp June 2021- August 2021

Responsibilities
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Create high-quality furniture packs for our project Roverse
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Bring our game from a demo to an alpha release over the course of 3 months
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Communicate any issues and input on the game engine
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Test updates to the engine directly to the engine developers
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Communicate with industry experts on how to improve our project.
Achievements
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Successfully released the alpha version of our game
Software I use









